|Match Date||Tuesday, August 24th, 2004|
|Sephiroth - 87.99%|
67 for - 0 against
|Sephiroth - 97.37%|
This may be the shortest analysis I make for the entire contest, because not only was Sephiroth's win in this match predetermined, but his route to Cloud himself was predetermined as well. That's the beauty of a company-based bracket. Stick a bunch of character from the same company in each division, stack the seedings so that you get the matches you want late in the contest, add in a little fodder, and you get a bunch of matches that don't matter. This was one such match. Everyone knew that Sephiroth would win this match in a massacre, and sure enough, that's what happened. Like I've been saying all through the analysis, no one cares about 3D platforming characters. The games sell well, but they simply don't draw in the votes. Period. Sly Cooper, despite a lot of exposure, is just another example of this.
Even worse is the fact that because we know for a fact that Sephiroth could easily beat any character he would be projected to face before Cloud, we got to see Sephiroth reduced to starring in matches that don't matter. 2002 was different. We got to see both Mega Man and Samus at least give us a decent show in facing Sephiroth. The Midgar division this year was nothing but a gigantic, obvious setup for Cloud-Sephiroth in the Elite 8. That match was decent enough to set up considering how close they were last year, but why make the earlier rounds suffer? I'm not disrespecting Sly Cooper here, but it was clear that he was nothing but roadkill from the start in this match.